Battleclinic Stats

Monday, March 29, 2010

PVP University - PVP-ADVANCED

I want to say thank you to Caldak and the rest of the PVP University staff. I do not think I have had a more enlightening 8 hour period in EVE in the almost four years I've been playing.

PVP-ADVANCED is a two night, four plus hours a night, course in fleet PVP. First night is the concepts, a classroom portion. The second night is your hands-on class roam. We were 60 cruisers strong, maybe more at the beginning, as I joined late.

PVP-BASIC and PVP-WOLFPACKS are the prerequisites. In those courses, the students learned how to follow FC instructions, how to communicate on voice comms (and when not to-which is most of the time), how to fit for the hydra principle, how to be effective in a group without a whole log of isk involved, the importance of bookmarks, the importance of movement, and most of all, how to follow your FC and use the abilities of your fleet against the opposition.

PVP-ADVANCED picked up there and covered more advanced topics. We flew cruisers -- no T2 hulls allowed and we were encouraged to minimize our investment and to pay up our insurance. I have found that when I'm not worried about replacing a ship, I can lose it and the only down side is it takes a while to catch back up to the fleet.

I especially enjoyed the part of the class portion where we discussed how to choose primaries. The most dangerous and fastest to kill top the list. These include the force multiplier ships, jammers and logistics. Last to kill are the hard nuts like heavily tanked drakes and command ships. Intelligence, communications, independent action all play a strong part in the success of a fleet.

Independent action? Yep. You have to act within your role as best as you can in each engagement. The FC cannot and should not micromanage each pilot. Interceptors have to know to break engagement before they are destroyed once another pilot has the target tackled. Fast tacklers have to know to get that tackle and communicate it to the group. Jammers have to know that when a Falcon joins the field, htey don't need permission to switch to that Falcon. And if you're in a blaster boat and a Falcon decloaks next to you, close and kill. Orders not required.

Mostly I enjoyed listening to Caldak orchestrate his scouts. Sometimes multiple single scouts, sometimes entire squadrons or other small groups. Once I volunteered to jump through a gate and was told to turn around and burn back and jump through on contact. One of our group agressed without orders and was thus stranded on that side with the enemy. Turns out that we were bait. I figured that out as soon as I heard his doom announced by Caldak. Along the lines of you picked that fight, now you're stuck with it. The idea had been to look like we jumped in and turned around to run away when our scout spotted the main enemy force.

High point of the roam, for me, was when we heard about a 20 ship battlecruiser fleet lead by command ships. And here we were with about 60 cruisers. We kept hearing intel on them, with drones deployed, bubblers in position and everyone set up for a fight. He never said it, but I know Caldak didn't want to jump our fleet into such a setup. It couldn't work out for us. He kept getting intel reports and we finally got into position to attack them when they weren't fully prepared for a fight. And we did. We pounded that battlecruiser fleet. We lost many more ships than they did, and we left the field before they did, but we did kill an even value in ships. This was according to the opponent's killboard. Not bad for a bunch of students. Caldak even told us later that they wanted a rematch. By the time we re-shipped and headed back, they had moved on to re-ship as well, but we never found them again.

The only part of this particular PVP-Advanced class that I disliked was the timing. 2359 Eve time. Friday night, I finally put myself to bed at 0400. I got only 2 hours of sleep. I knew the price, and I decided to pay it, but if I'd had another class at a different time, I would have preferred it. Saturday night, I knew with Daylight Savings Time kicking in that I would be finishing at around 6am local, IF the roam was short. Not something Caldak's roams are known for. So I went to bed early, intending to wake up in time to join the class at 2359. Well, I woke at 3am local (0200 game time), which was really 4am and finally got into the game an hour later. I roamed with the fleet for 5 hours.

All in all, an experience I would repeat, gladly. With a bit more preparation in my personal schedule to make the classes early morning instead of late night.

Saturday, March 20, 2010

Busy week

Last week I made the decision to apply to join a long-standing, well-repsected PVP corporation. I have spent much time over the last week flying with them, especially this weekend. I won't be going into any details over who they are until I find out what sort of policies they have. I feel like things are going well so far, and maybe I can find a fit here.

So far, I've gone on a roams in a destroyer fleet, a battlecruiser fleet, a HAC fleet, and a T1 Cruiser fleet. So far, I've managed to lose a destroyer, and to get on a few mails.

Cya in Space.

Sunday, March 14, 2010

PVP University - PVP-Wolfpacks

Well, I went on the roam last night. Was a lot of fun, even though we didn't find many targets. With 60ish destroyers, enemies melt. Primary enemies were SB and Smartbombing battleships.

I managed to dodge one of the latter into the teeth of a smartbomber. Oops. Bought the ship to lose it and I succeeded. Was a lot of fun, and a great experience.

I recomend Agony Unleashed's PVP University to anyone who wants to learn PVP, hydra fitting, fleet comms, skirmishing/recon.

Cya in Space

Saturday, March 13, 2010

a first step

It was really a coincidence. I signed up for the class a long time before I made the decision to re-learn Eve from a PVP perspective. The fun part is that taking the Agony Unleashed PVP University course PVP-Wolfpacks dovetailed with my new focus. The theory part of the course is behind us and we get practical experience in a roam tonight. I can already tell that the destroyers, though not as nimble as their frigate cousins, far outweigh them when it comes to firepower.

Like many others, I overlooked destroyers when I was striving to get into my first Moa. I had tried a destroyer for level 1 missions, but found that they were about 5 times as expensive as a frigate (before insurance) and I excelled in losing ships. Learning to make the frigates work for level 1's and later some level 2's was a valuable lesson. Focus on one type of tank always. Focus on one type of weapons, if possible. Loved the spunky Merlin, in spite of its multiple personality disorder. Big brother Hawk is my homage to the Merlin. Almost always have one in my Hangar.

Back to the dessy. No tank, all gank. Just a smidge of EWar. Yet with numbers, a formiddable fleet. Hit and run tactics or close range slug fests. Properly fit and flown, they are an excellent choice for a Hydra fleet.

So, what's a guy with umpty million skillpoints doing in a PVP class? I know how to fly, and I'm pretty good at fitting ships. I can fly in a fleet and even contribute. I just lack the mindset of knowing how to make best use of a group of ships. So, I guess it boils down to learning how to develop tactics and strategy. Best way for me to do that is to learn the standards first.

Cya in space ;-|

Friday, March 12, 2010

Ok, so now what?

Well, I don't have the excuse of being a newbie any more. I have to own my noobishness now. You see, I've been at this, playing Eve Online, for going on four years now. I have two mains. Yeah, I think a 30 mil skill point character stops being an alt at some point. I have played and quit the game numerous times, though "quitting" was always more like hibernation. I kept skilling.

So, after almost 100 million skillpoints in four years, what have I learned about Eve Online?
  1. Focus is everything. My 30 million SP character is as devastating in PVP as my 60 million SP character, because he is more tightly focused.
  2. Skillpoints only gets you access to the equipment and gives you some bonuses. But a 50% boost of performance when the skill level is low, still won't get you the same performance as someone who is stretching their equipment.
  3. OCD and lack of focus led me to dabbling in depth. I've done a lot of a bunch of different little things, but I haven't mastered much.
So, here I am, with a new appreciation of making the most of what you have and realizing that I'm going to have to work hard to stretch the limits of my characters when they're both working on MAXIMIZING skill sets instead of just acquiring them. I'm actually looking forward to it.

Starting with T1 frigates and moving up from there. I plan to learn PVP. Until no-one will face me 1v1 without me spotting them.

Cya in space. (From now on, this friendly greeting will have a new meaning.)

Thursday, March 11, 2010

Hello Eve!

Going to have to reclaim my old blogspot name, but this name may suit the topic better.