Battleclinic Stats

Friday, January 7, 2011

Back at it (Pirating)

After about a 3 year hiatus, I decided to go back to lowsec. First hunt, guy autopilots into a gate. What a moron! But do I want to blow most of my positive sec status on one shot? What the hell, why not? So I shot him.

Then I got tired of waiting and no traffic. So I scanned the system for anoms and such. 6/10 plex. Went for a ship to run it in, something nimble where I can get out quick. Gila. Ran first room, np. As soon as I land in second room and hit dscan, probes out, two different set. One German, one Russian. Warp out.

Returned in covops, cloaked, but the warp @ range function doesn't work with DED plexes, it put me at 0 on the gate, decloaked, with a sleipner right there. So I ran away a bit, cloaked and watched the gate.

Sleipner left system. Back into Gila, start running again. Sleipner is back, so I decided to watch for him and if he showed up (I was 30k+ away from warp-in point) I would warp out. Always aligned. He showed, I disengaged, checked alignment, and watched his velocity, if he tried to come for me I'd bolt. He disconnected or ninja logged.

Two minutes or so later, I've re-engaged the pirates and unknown to me, gotten closer to the warp-in. Here he comes again. Recall sentries, align to warp. Drat, scrammed. Launched hammerheads and started shooting him with missiles, but it was all over. Got my pod out though.

In station I'm staring at a PVP drake. HAM and buffer and MWD with a scram. PVE Gila didn't do well against sleipner, but the drake might. I had just built the drake a couple hours before. So, maiden voyage, back to the plex, and sure enough, the guy's sitting on my Gila wreck like some kind of hyena on a kill.

He isn't leaving. Not scared of a Drake. Five minutes later, I know why. Damn that sleipner's tough. Active tank, set of ecm drones won the fight for him. Broke my lock when we were both about 50% shields. I relock at 20% and he's back up to 90%. Game over.

Should have known that a 4+ y.o. character isn't going to have some lame fit on a commandship in lowsec. I wouldn't. I had a couple months character age on him too. Usually can do well based on skills, but when you're against another well skilled character, tactics win.

Friday, October 29, 2010

A note about recent 'fit' posts

These are primarily fit for C5/C6 wormhole operations, but could be used for high end mission or exploration site fleets as well.

Armor fleet is 2 Guardians, 1 salvager, plus DPS ships.
Shield fleet is 2 Basilisks, 1 salvager, plus DPS ships.
More DPS means doing sites faster, but loot is split more ways. Balance is up to you.
I have looked for non faction modules where ever possible. Bling IS nice though.

If your purpose is different, your fit will be too. "Form follows function." Somebody said that and it is one of the things I love about EVE.

YMMV

cya in space
Xal

Fit - Myrmidon for shield logistics fleet (combat salvager)

Designed for 100k EHP, shield buffer near 20k, minimum resist > 70%, at or near cap stable.

[Myrmidon, Myrm - Shields]

Damage Control II
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II

Invulnerability Field II
Invulnerability Field II
Large Shield Extender II
Heat Dissipation Amplifier II
Photon Scattering Field II

Small Tractor Beam I
Small Tractor Beam I
Salvager I
Salvager I
Salvager I
Salvager I

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Anti-EM Screen Reinforcer I

Hammerhead II x5
Hobgoblin II x10
Hammerhead II x5

Fit - Ishtar for shield logistics fleet

Designed for 100k EHP, shield buffer near 20k, minimum resist > 70%, at or near cap stable

[Ishtar, Ishtar - Shield (T2)]

Damage Control II
Power Diagnostic System II
Power Diagnostic System II
Beta Reactor Control: Diagnostic System I
Beta Reactor Control: Diagnostic System I

Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Invulnerability Field II
Caldari Navy Photon Scattering Field
Invulnerability Field II

75mm Gatling Rail I
Small Tractor Beam I
Small Tractor Beam I
Salvager I
Salvager I

Medium Core Defence Field Extender II
Medium Core Defence Field Extender II

Fit - Drake for shield logistics fleet

Designed for 100k EHP, shield buffer near 20k, minimum resist > 70%, at or near cap stable

[Drake, Drake - Shields]

Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Invulnerability Field II
Phased Weapon Navigation Array Generation Extron
Photon Scattering Field II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

Hobgoblin II x5

Fit - Dominix for shield logistics fleet

Designed for 100k EHP, shield buffer near 20k, minimum resist > 70%, at or near cap stable

[Dominix, Domi - shields]

Damage Control II
Power Diagnostic System II
Power Diagnostic System II
Capacitor Power Relay II
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer

Caldari Navy Invulnerability Field
Caldari Navy Invulnerability Field
Large Shield Extender II
Large Shield Extender II
Optical Tracking Computer I

350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L

Large Anti-EM Screen Reinforcer I
Large Core Defence Field Extender I
Large Core Defence Field Extender I

Garde II x5
Hammerhead II x10
Hobgoblin II x5
Heavy Armor Maintenance Bot II x5

Fit - Dominix for armor logistics fleet

Designed for 100k effective HP, armor buffer near 20k, minimum resist > 70%, at or near cap stable

[Dominix, Domi - armor]

Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
Armor Explosive Hardener II
Shadow Serpentis Magnetic Field Stabilizer

Optical Tracking Computer I
Phased Weapon Navigation Array Generation Extron
Cap Recharger II
Cap Recharger II
Warp Disruptor II

350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L

Large Anti-Explosive Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I

Garde II x5
Hammerhead II x10
Hobgoblin II x5
Heavy Armor Maintenance Bot II x5