Battleclinic Stats

Friday, October 29, 2010

A note about recent 'fit' posts

These are primarily fit for C5/C6 wormhole operations, but could be used for high end mission or exploration site fleets as well.

Armor fleet is 2 Guardians, 1 salvager, plus DPS ships.
Shield fleet is 2 Basilisks, 1 salvager, plus DPS ships.
More DPS means doing sites faster, but loot is split more ways. Balance is up to you.
I have looked for non faction modules where ever possible. Bling IS nice though.

If your purpose is different, your fit will be too. "Form follows function." Somebody said that and it is one of the things I love about EVE.

YMMV

cya in space
Xal

Fit - Myrmidon for shield logistics fleet (combat salvager)

Designed for 100k EHP, shield buffer near 20k, minimum resist > 70%, at or near cap stable.

[Myrmidon, Myrm - Shields]

Damage Control II
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II

Invulnerability Field II
Invulnerability Field II
Large Shield Extender II
Heat Dissipation Amplifier II
Photon Scattering Field II

Small Tractor Beam I
Small Tractor Beam I
Salvager I
Salvager I
Salvager I
Salvager I

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Anti-EM Screen Reinforcer I

Hammerhead II x5
Hobgoblin II x10
Hammerhead II x5

Fit - Ishtar for shield logistics fleet

Designed for 100k EHP, shield buffer near 20k, minimum resist > 70%, at or near cap stable

[Ishtar, Ishtar - Shield (T2)]

Damage Control II
Power Diagnostic System II
Power Diagnostic System II
Beta Reactor Control: Diagnostic System I
Beta Reactor Control: Diagnostic System I

Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Invulnerability Field II
Caldari Navy Photon Scattering Field
Invulnerability Field II

75mm Gatling Rail I
Small Tractor Beam I
Small Tractor Beam I
Salvager I
Salvager I

Medium Core Defence Field Extender II
Medium Core Defence Field Extender II

Fit - Drake for shield logistics fleet

Designed for 100k EHP, shield buffer near 20k, minimum resist > 70%, at or near cap stable

[Drake, Drake - Shields]

Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Invulnerability Field II
Phased Weapon Navigation Array Generation Extron
Photon Scattering Field II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

Hobgoblin II x5

Fit - Dominix for shield logistics fleet

Designed for 100k EHP, shield buffer near 20k, minimum resist > 70%, at or near cap stable

[Dominix, Domi - shields]

Damage Control II
Power Diagnostic System II
Power Diagnostic System II
Capacitor Power Relay II
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer

Caldari Navy Invulnerability Field
Caldari Navy Invulnerability Field
Large Shield Extender II
Large Shield Extender II
Optical Tracking Computer I

350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L

Large Anti-EM Screen Reinforcer I
Large Core Defence Field Extender I
Large Core Defence Field Extender I

Garde II x5
Hammerhead II x10
Hobgoblin II x5
Heavy Armor Maintenance Bot II x5

Fit - Dominix for armor logistics fleet

Designed for 100k effective HP, armor buffer near 20k, minimum resist > 70%, at or near cap stable

[Dominix, Domi - armor]

Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
Armor Explosive Hardener II
Shadow Serpentis Magnetic Field Stabilizer

Optical Tracking Computer I
Phased Weapon Navigation Array Generation Extron
Cap Recharger II
Cap Recharger II
Warp Disruptor II

350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L

Large Anti-Explosive Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I

Garde II x5
Hammerhead II x10
Hobgoblin II x5
Heavy Armor Maintenance Bot II x5

Fit - Dominix Navy Issue for shield logisitics

Designed for 100k EHP, shield buffer near 20k, minimum resist > 70%, at or near cap stable

[Dominix Navy Issue, DNI - shields]

Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Damage Control II
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II

Large Shield Extender II
Phased Weapon Navigation Array Generation Extron
Optical Tracking Computer I, Optimal Range
Caldari Navy Invulnerability Field
Caldari Navy Invulnerability Field
Caldari Navy Photon Scattering Field

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L

Large Core Defence Field Extender I
Large Core Defence Field Extender I
Large Core Defence Field Extender I

Garde II x5
Hobgoblin II x5
Hammerhead II x5
Heavy Shield Maintenance Bot I x5
Medium Armor Maintenance Bot II x5

Fit - Basilisk

Need two of these supporting each other, each with logistics 5. For logistics 4, make sure the other pilot substitutes a second Energy Transfer Array for one of the shield transporters.

[Basilisk, Basi - Shields]

5x Large S95a Partial Shield Transporter
Large Energy Transfer Array II

2x Invulnerability Field II
Photon Scattering Field II
Large Shield Extender II
10MN Afterburner II

Power Diagnostic System II
Damage Control II

Medium Ancillary Current Router I
Medium Semiconductor Memory Cell I

Fit - Gila

Designed for 100k EHP, shield buffer near 20k, minimum resist > 70%, at or near cap stable

[Gila, Gila - Shields]

Damage Control II
Power Diagnostic System II
Power Diagnostic System II
Co-Processor II

Invulnerability Field II
Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Phased Weapon Navigation Array Generation Extron

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Small Tractor Beam I
Salvager I

Medium Anti-EM Screen Reinforcer I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

Garde II x5
Hammerhead II x10
Ogre II x5
Hobgoblin II x10

Saturday, October 9, 2010

Ouch

Was trying to be a low/nullsec explorer. Active tanked Tengu with cloak and probe and heavy missiles. I was set up to do radar and combat sites. I felt confident of my abilities to explore in wormholes to find my way through to other areas of low/null. I found a combat site in lowsec called "Minor Blood Annex". It's minor, so I'll just go see what's there.

Landed to approximately 3 dozen Blood Raiders. 12 Battleships and support. Web/scram frigates. Heavy neuting. Long story short, Tengu lasted about 60 seconds. Active tank wouldn't work, no AB. Was able to kill one of the scrambling frigs but not the other.

Bought the hull when they were still 500mil. Approximately 200mil worth of subs. Maybe 50mil in mods and ammo. And about 37k in skill points.

Not my finest hour. Taking a couple of days to forget a bit...

Cya in space

Monday, October 4, 2010

Are Those Pirates?

Xalorous was moving a ship, long boring trip through empire. So I logged in my other character. Hardly an alt. Fully skilled, separate account, blah blah.

Anyway, saw a guy comment in local that some 'nub' is can mining in belt one. Went off in my Domi to see. Sure enough, he's using a mining cruiser to mine into a can. So I see 20 or so wrecks in the belt. I start salvaging them for something to do.

As I work around, I see a new spawn. Pop drones, no more spawn. As I think about warning the noob that they're probably coming to flip his can, the same guy as made the comment earlier warps in. I deliver my warning, telling him not to shoot. Well the pirate sees my wrecks as a chance to can flip ME. Which he does. And I don't have a point.

So I talk to the guy in the mining cruiser and he DOES have a point. Pirate, who is in a Harpy, proceeds to take from the mining can as well. Mr. Mining Cruiser tackles the Harpy and I attack with drones. At which time Mr. Harpy attacks me.

Huh? Harpy vs. Domi. He can't think...

Oh, hell, he's got help.

Loki and Raven to be exact. They show up as I'm learning to use drones in PVP. He keeps shooting them. T2 Hobgoblins aint cheap.

So, I warn Mr. Mining Cruiser not to shoot Loki or Raven. Too late - he already aggressed. So I told him to bug out. Which he did.

So, Loki and Raven are remote repping Harpy. Harpy web scrammed me. He's killed about 6 small drones. I got more but they don't damage him fast enough to kill him before the reps cycle.

No way a Harpy is killing my Domi with 2 large reps and a ton of resists.

Stalemate.

Except I have ECM drones on board (these jam their target). This would be the second time they've saved me, if they work. He managed to shoot two of them before I figured out the trick. Which is: pop em out, sic em on him, give them time to get a cycle off and call them back. Repeat.

Except I'm not getting a jam. Damn. Time to bring Xal back to help.

Except Xal is 18 jumps away (well, 6, but 18 including jumps to get a PVP ship) and can only do logistics by the time he gets here since Mr. Pirate's GCC (global criminal countdown) is almost gone at this point. I needed a Jam or big alpha (enough damage in one cycle to kill it before his incoming reps cycle) on the Harpy.

I keep checking up...no change, Harpy is saving ammo, shooting about every 5 minutes or so. Scram on, web not.

So I told him in local, "Stalemate".

To which I got static in reply. As in nothing. Boooring. No tears without trash talk bud.

So I tried to jam him again. Woah it worked.

Quick warp!

Doh, my surprise made me wait too long. So I tried again but this time I clicked him, clicked station, popped drones, put mouse on 'Warp' icon, hit 'drones engage' key. Watched the point icon. Poof there it went. Recall drones. Warp, warp, warp.

I was free.